EQ2 Guides → The Void Shard System
The void shard system was introduced with the release of The Shadow Odyssey expansion pack in late 2008. A void shard is an item used in the form of currency or traded to certain merchants for items such as Armor, Jewelry, Weapons, Charms, Mounts and so forth. To earn these shards you need to complete Quests or kill certain mobs within TSO instances. You will typically earn between one to four shards per instance per day. There are over 20 instances from which you can earn these shards. Some are more difficult than other zones.
The concept of using shards as a currency that is used for purchasing rewards is not completely new to Everquest; many of the recent world events like Frostfell began using a form of shards as quest rewards, which are then used as a form of currency. A similar system was used in the original Everquest expansion Lost Dungeons of Norrath. Some love it and other despise this system. This is due to the nasty fact that you will have to grid these instances over and over and over, especially if you have alts. The good thing is that shards are Heirloom so you can trade them to your alts as long as they are on the same account. It takes quite a bit of shards to get some of the better gear in this expansion. With this expansion pack more that the previous it is important to progress your gear. For example some of the higher level instances can be difficult to complete even for a fully Veeshan’s Peak geared raider. This is because Sony added Critical damage to the mobs in these instances. This means that you can be one-shooted much more regular. Once you obtain your tier two armor you begin earn gear that mitigates this Critical damage. This opens you up to get your fabled TSO armor that allows you to progress in the content which leads to better gear which in turn leads to better survivability in tougher zones.
Armor and jewelry are the main focus for most players when spending shards so let’s go over some of those concepts. The Shadow Odyssey has two main sets of armor. A Legendary set and a Fabled set. These sets are broken down into tiers between these sets. Tier 1 and 2 armor sets are Legendary while Tier 3 and 4 are Fabled. These sets are also shared between archetypes and sub-classes. If that was not confusing you also have 4 generic sets; Plate, Chain, Leather and Cloth that are used by their respectable classes. The other types of armor are the Class specific ones such as for Sorcerers or Clerics. That means the Warlocks and Wizards use the same armor and they can use the cloth vesions as well if they choose too. Now this is why you need an abundance of shards to fully gear out a character. A full set of tier one armor will cost you 44 shards. Now here is where it gets expensive. Tier 2 armor will cost you 126 Void Shards plus you Tier 1 Piece. You can get these slightly cheaper if you can find a shard armor crafter which I will go over later. Now for Tier 3 armor you will once again need to trade in your tier two shard armor along with an armor pattern and some shards. To get these patterns you need a mold which drops from boss mobs within the X2 raid zones. This will cost slightly more shards than the tier one costs. For Tier four the great news is you do not
need to trade in any gear to get your armor; however you will still need a number of shards as well as plat. This works similar to past expansion packs where the boss mobs drops patterns found in the highest level raids zones of TSO. Now don’t think you are going to just skip tier 1 – 3 and hop into these zones in VP gear. Maybe avatar gear but many don’t have that. This gear should not be confused as a progression from tier three just because it is called tier 4. It’s not a direct progression from tier 3 shard armor but more of a progression from Veeshan’s Peak Raid armor from RoK. Also it’s fair to mention the new black market vendors added with Game Update 53 sell many fabled items that come from all of the TSO zones for a bargain price of 150 shards. This is a controversial topic for many hardcore and veteran players. Some feel this is another step in making EQ2 easy street. Clearly though is you have the time and many alts you can gear you characters very well with out ever raiding. However to be the best you need to raid to get the best gear in the game.
For more on the Shard System see the upcoming Show 13: The Shard System.

Everfrost








Transmuting was introduced with the Echoes of Faydwer expansion which is one of two secondary Tradeskills that anyone can learn even if you already have learned a primary Tradeskill such as alchemy or Carpentry. The other secondary tradeskill is Tinkering which I will cover in a later guide. You cannot however have both secondary tradeskills so you must choose one or the other. You can however reset your secondary skill if you find that you do not like it later. Let’s explain what Transmuting is before we discuss anything else. When you take the profession of Transmuting you receive a new skill called Transmute. This skill will allow you to break down items or loot found in the game into the four primary items. These are Mana, Infusion, Powder, and Fragments. These items along with a fuel are what you must use to create Adornments.

One of the most deep and fascinating lore stories in Everquest 2 is the one that involves the Nektropos castle and the story of the Everling family. The core of the story revolves around Lord Rikantus Everling whom was a citizen of Freeport. His father left him a shop that dealt mainly with rare or unusual things that were cursed, supernatural or other wise unique in nature. The shop had some tough time in the early going but became very famous and attracted a very affluent client base making the Everling’s very rich. The timeframe which this all occurs seems to be in the later half of The Age of Enlightenment. This age according to EverQuest lore was when the Erudite’s founded the city of Erudin on the continent of Odus and the Erudite’s civil war occurred. If this is the case the story began a very long time ago. So long that it predates the original EverQuest timeline over 800 years ago before the current EQ2 timeline. As far as I know The Everling’s were human so I did not know humans lived so long. Oh well it is fiction I guess. You won’t find any trace of the original Everling Shop since about 300 years ago Sir Lucan D’Lere ordered that section of the city to be destroyed with no record of any new shop being built. Now it is not entirely clear when Rikantus himself lived. I could only guess about 300 years ago. He is found today in EverQuest 2 but only as a split persona.

During the construction Rikantus met his second wife Theeral. Together they had six daughters, Ouch, poor guy. He really is cursed. Their names are Sheila, Deirdre, Crysta, Elise, Jenni and Melanie. They had all grown to become women when they pleaded with their father to send away the family guardians that were recruited to protect them. One night the guardians returned and murdered all six of the daughters. You will see this acted out in Nektropos Castle: the Return. Once again Rikantus blames the servant Pelleas for the deaths of his daughters. No proof can be found only the accusations of Rikantus. Never the less Rikantus had Pelleas locked in his quarters and sealed in by magical means to starve to death. You will come across his room in the both Nektropos castle 1 and 2 instances. Frustrated that once again his entire family was wiped out, Rikantus was determined to retrieve his daughters’ souls from the Ethernere. This is sometimes referred to as the Void, A place where souls go before moving on the next phase of there existence. Rikantus once again makes another questionable alliance this
Druids are the class that deals with all things nature weather you are good or evil. There are two classes that make up the Druid and they are
The
Once you hit 35 you will be able to head over to 