EQ2 Guides → Lore and Legends Basics
Lore and Legend quests which are also known as Enemy Mastery quests involve the study of various creatures to learn more about them. In order to gain knowledge about these creatures, you must find and study various body parts. You can find these body parts for by killing the type of creature you wish to learn more about. You do not need the book to progress the quest. You obtain most of the Lore and Legend quest by finding a book and then reading the book until a quest becomes available. The quest will scale to your level so no need to worry. However some books can only be found in higher level zones and the mobs related to these books are quite high and may not always be found in lower or more common zones in Norrath.
Each of these quests will require you to kill mobs that are described in the books. As you kill these mobs you will need 3 Quest updates that will automatically update with a non inventory body part. This is most likely to prevent someone from just buying them all off the broker like you can with the remaining body parts. You also need to obtain 5 other body parts but there are uncommon drops from the mobs and you will need to examine them while they are in your inventory to get an update. This will also remove or consume the item from your inventory as well. The good thing is you can buy these items of the broker if you do not wish to farm them. Just keep in mind some of the drops are rare and can command a lot of plat for them. The good thing is if you are killing other mobs and have not found the Lore and Legend book you can save the un-common drops for your other characters or for when you located the book.
The rewards for each quest will be a Book to place in your home and a Trophy along with one of the following combat abilities which you can use against the mob. Below are the abilities for each of the four archetypes. Cost and damage scales with level.
Sinister Strike – Scouts |
Master's Rage - Fighters |
Master's Strike – Mage |
Master's Smite – Priests |
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Decrease Mitigation of target vs slashing, piercing and crushing damage by X Inflicts X - Y melee damage on target Must be flanking or behind
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Decreases Deflection, Parry, an Defense of target by X. Inflicts X amount of melee damage on target |
Direct Damage Spell that does X amount of elemental damage |
Decreases Slashing of target by X Inflicts X amount of divine damage on target |






